Website powered by
Lone Lantern : 3D to 2D
I used Photoshop for textures and post processing, and blender to model the scene and the lighting.

I used Photoshop for textures and post processing, and blender to model the scene and the lighting.

Final lighting but more detailed, less stylized.

Final lighting but more detailed, less stylized.

Original Blender sculpt render, from here I went in Photoshop and colored from this image.

Original Blender sculpt render, from here I went in Photoshop and colored from this image.

Variation 1

Variation 1

Variation 2

Variation 2

Variation 3

Variation 3

Different angle

Different angle

Overview of the scene vignette

Overview of the scene vignette

Lone Lantern : 3D to 2D

Concepted and lit in Blender, then painted over in Photoshop. Using sculpt in Blender I was able to create folds and organic feel to the rocks, I modeled the lantern then after rendering I painted foliage and more detail to the rocks and lighting.

More artwork